State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · July 2024

Top 5 Science Games on iOS in Belgium Q2 2024

Discover the performance of the top 5 science games on iOS in Belgium during Q2 2024, with insights on downloads, revenue, and active users.

Top 5 Science Games on iOS in Belgium Q2 2024

In Q2 2024, the top 5 science games on the iOS platform in Belgium showcased varied performance metrics in terms of downloads, revenue, and weekly active users. Here’s a detailed look at each app’s performance, based on data from Sensor Tower.

Plague Inc. from Ndemic Creations saw relatively stable revenue, starting the quarter at around $185 and peaking at $203 in the week of June 10. Downloads for the game hovered between 31K and 43K weekly, with a slight downward trend towards the end of the quarter. Weekly active users ranged from 64K to 77K, experiencing a minor decline over the three months.

Cell to Singularity: Evolution by Computer Lunch had an interesting revenue trajectory, beginning with a modest $7, then spiking to $154 in the week of April 29. Downloads were inconsistent, fluctuating from a low of 4K to a high of 29K. The game’s weekly active users demonstrated a positive trend, increasing from 58K at the start of the quarter to 102K by the end.

Jetpack Joyride from Halfbrick Studios displayed a steady increase in revenue, peaking at $41 in the week of June 3. Downloads varied weekly, with a high of 305K at the start and a low of 162K mid-quarter. The game maintained a strong base of weekly active users, consistently above 1.7M, though it saw a slight decline towards the end of the period.

Infinite Alchemy - AI Craft by FIODAR PUCHKOUSKI exhibited fluctuating revenue, reaching $18 in the last week of June. Downloads saw a significant drop from 419K at the beginning to just 29K by the end of Q2. Weekly active users also decreased from 821K to 731K over the quarter.

Terra Nil from Netflix, Inc. experienced sporadic revenue, with occasional peaks like $28 in the week of April 22. Downloads were relatively low, averaging around 30K weekly. The game’s weekly active users remained stable, fluctuating slightly around the 750K mark throughout the quarter.

For more detailed insights and data, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024